The playable character in the game currently has 3 stats, each of which has a maximum level of 100.
The values of these stats can be viewed for the player by pressing the P key. Moving the mouse cursor over the bars will show you their numeric value. The player's stats will gradually decrease over time, requiring the player to continue training in order to maintain them. When sent to solitary, all skills drop by a hefty amount. A players stats cannot drop below 10. And, a players stats are all automatically set to 30 when they first enter a prison.
Determines the character's maximum health and attack damage. Every two levels increases maximum health by one, meaning at level 100 the maximum health of the character is 50. Every ten levels increases maximize attack damage by 1. To increase their strength the characters will have to either use the bench-press or do push-ups on the yoga mat in the prison's exercise area.
Determines how often a character attacks when fighting. A higher Speed decreases the time between attacks, increasing the character's damage per second. To increase the character's speed, the player will have to either run on the treadmill, use the yoga mat in the prison's exercise area, or hit the speedbag.
Determines which items or jobs can be crafted/obtained by the player. To craft an item requires a specific amount of intellect. To get certain jobs requires different amounts of intellect. To increase their intellect, a character will have to either read books in the library or browse the internet on a computer. Guards and Inmates other than the player don't seem to do the tasks necessary to increase intellect, however.
The player itself does not have this stat on their profile screen. Rather, every other character in the game has a value for this, which denotes their opinion of the player. Characters that have a low opinion of the player are more likely to attack without being provoked. When opinion of an inmate reaches 80 or higher, you can recruit them by putting your mouse over them and pressing Q. A recruited inmate will follow you and will attack any inmate or guard that either you target, or that attacks you.
A character's opinion of the player can be improved several ways:
A character's opinion of the player can deteriorate in several ways:
|+3 Opinion||+6 Opinion||+9 Opinion|
|B||Bed Dummy, Bottle of Medicine, Bottle of Sleeping Pills, Book||Bar of Chocolate, Baton, Burrito||~|
|C||Candle, Coconut, Cushioned Inmate Outfit, Cushioned POW Outfit||Cell Key, Comb Shiv, Comb Blade, Crafting Note, Cup of Molten Chocolate, Cutting Floss||Contraband Pouch, Cooked Food, Crowbar|
|D||Die||DIY Tattoo Kit||Durable Contraband Pouch|
|F||Flimsy Pickaxe, Flimsy Cutters, Foil||File, Flashlight||Flimsy Shovel|
|G||Guard Outfit||Game Set||Glass Shank|
|H||Hedge Trimmers, Hoe||Hammer||~|
|I||Infirmary Overalls||~||ID Papers|
|L||Length of Rope, Lighter||Lightweight Cutters, Lightweight Pickaxe||Lightweight Shovel|
|P||Pack of Mints, Pack of Playing Cards, Padded Inmate Outfit, Padded POW Outfit||Plated Inmate Outfit, Plated POW Outfit, Poster, Powered Screwdriver||~|
|R||Roll of Duct Tape||Radio Reciever, Razor Blade||~|
|S||Stinger Strip||Screwdriver, Spiked Bat, Staff Key||Sturdy Cutters, Sturdy Pickaxe, Sturdy Shovel, Sock Mace, Super Sock Mace|
|T||Timber, Tub of Talcum Powder||Toothbrush Shiv, Tribal Drum, Trowel||~|
|W||~||Watch, Wooden Bat, Work Key||Whip|